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Fragster a publié une interview en anglais de L'interview aborde de nombreux points de sa vie, de StarCraft 1 et 2, et de sa carrière puisqu'il est joueur pro depuis 2 ans en Corée du Sud dans la team CJ Entus. Un extrait de l'interview : "Let's talk about Starcraft 2. You seem to play very much. How do you like the game? IdrA: I like it a lot. I feel like there is, or will be, plenty of depth and diversity strategically. The units control about as well as you can expect given 3D graphics and a modern physics engine. The difficulty of macro is better than I expected, but is still my biggest concern in terms of SC2 as a long term eSport. Right now there's plenty of room to be better than someone at macro, which is a good thing as it allows for diversity in gameplay styles. But I don't think it's going to last. It just isn't hard enough to produce units efficiently, at some point in the future, as players get better at the game, everyone is going to have near perfect macro. Obviously that's not going to destroy the game or anything, it'll just make it less interesting. Gameplay aside, there are some major problems in terms of eSports. The separation between servers, and especially the terrible latency between servers, is absolutely horrible for competitive gaming. That, above all else, has to be fixed, or blizzard's whole spiel about focusing on eSports is a complete joke. "
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